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The MegaDrive may have made more of a splash at the height of the 16-bit boom, but the SNES (Super Famicom in Japan) – with its fancy graphic effects and excellent games – had a much longer tail, and continued to sell well long after the MegaDrive market had faded away.

The Games

At the time of the Super Famicom’s Japanese release, only two titles were available; but what titles they were. Super Mario World and F-Zero were true industry landmarks and helped to highlight the step up in power from the NES. Nintendo continued to keep a vice-like grip on game developers, which resulted in SNES owners having less titles to choose from than their MegaDrive owning mates. However, quality was on the whole good, and often excellent.

People

The Bitmap Brothers released conversions of a number of their Amiga and Atari ST classics for the SNES. See arrgh’s Bitmap Brothers section. (link to follow)

Thanks

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Major events

20 November 1990
Super Famicom launched in Japan

Emulators

Mac OS X

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iOS

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OUYA/Android

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Features

3.58 Mhz 16-bit 65816 processor
Graphics: 512 x 448, 32,768 colour palette (256 on-screen at any one time)
128 simultaneous 64 x 64 sprites
Sound: 8-bit Sony SPC700, 8 channels